Who Owns Halo; Bungie, the creator of the Halo video game series, was recently reported to be acquired by Sony for a staggering $3.6 billion. Bungie CEO Pete Parsons has reportedly claimed that the company will continue to publish and develop Sony-owned and developed games.
It also started looking for the rightful owner of the Halo franchise. That is why we have chosen to go deeper into the subject. During our investigation, we discovered that Xbox Game Studios owns the Halo franchise, which was created by 343 Industries. The Halo franchise is owned by Bungie, the creators of the Halo military science fiction series.
As a result, Bungie is the rightful owner of the Halo trademark. New information and sources indicate, however, that Sony will purchase the franchise and continue to develop and produce games for the platform.
Halo is a military science fiction video game franchise. For their work in a variety of genres, including first-person shooters and twin-stick shooters, the studio has earned a sizable fan base. The company’s games are currently available on Xbox One, iOS, Windows Phone, and MacOS, to name a few platforms. In the parts that follow, we’ll go over who owns the Halo franchise in further detail. To discover more about Halo, keep reading this article.
Halo has long been a favorite among gamers all across the world. There was an enthusiastic following from the start, and it has grown gradually since then. Gamers’ interest in Halo has grown since Bungie’s takeover by Sony was revealed, and they are waiting for a newly built and upgraded version of the game.
The Covenant is an interstellar extraterrestrial alliance that is pitted against humanity. When the parasitic Flood was defeated, the Forerunners, an ancient civilization, died under the direction of religious leaders known as Prophets. This is the religion of the Covenant.
The Forerunners created “Halo Array” superweapons to kill the Flood,
the Covenant mistook them for holy artifacts and sent them on a Great Journey to meet the Forerunners if they were triggered. Orbitals from Iain M. Banks’s Culture trilogy and Larry Niven’s Ringworlds are the closest literary analogs.
The games in the series have received considerable critical praise, with the first being dubbed the “killer app” for the Xbox. As a result, the term “Halo killer” came to apply to video games for the Xbox 360 and PlayStation 3 that aspire to be better than Halo. Halo: Combat Evolved’s success, paired with Microsoft’s marketing efforts, fueled the success of its sequels, which set sales records.
The games had grossed about $3.4 billion by 2015, with over 65 million copies sold around the world. 81 million copies had been sold as of February 2021. Halo has evolved into one of the most popular video game series of all time.
The Halo world has grown to include books, comics, short films, feature films, and other licensed products as a result of the success of these publications. The Halo Universe now includes a slew of best-selling books, graphic novels, comics, short films, and feature films.
They are first-person shooters created by Bungie in which the majority of the action takes place from your character’s perspective. The first game in the Halo series, Halo: Combat Evolved, was published on November 15, 2001, for the Xbox.
The game was classified as an Xbox launch title following Bungie’s acquisition of the company in 2000, delaying the game’s release on personal computers by two years. Halo: Combat Evolved featured a variety of new mechanics and story themes that would later appear in other games in the franchise.
To complete objectives and learn more about the eponymous Halo,
players must engage in combat with a variety of alien races on foot and in vehicles. Halo: Combat Evolved was the first game to allow players to carry only two weapons at a time, forcing them to pick their weaponry carefully.
A variety of ranged and melee weapons, as well as a limited quantity of grenades, are available to players. Bungie’s “weapons-grenades-melee” formula, which has been mostly similar throughout the series, is referred to as “Halo’s Golden Triangle.” Both hit points and an energy shield are included in Halo: Combat Evolved,
while the hit point system is abolished in the sequels but reintroduced in spin-offs. The game was then ported to Windows and Mac OS X by Gearbox Software, and released on September 30 and November 11 of that year, respectively. Halo: Own Edition is a Windows-only expansion that allows players to make their own content for the game.
Halo 2 was released in 2004 for Xbox and Windows Vista, and in 2007 for Windows XP. This game was released in two editions for the first time: one with just the game disc and conventional Xbox packaging, and another with a specially designed aluminum casing, a bonus DVD, and a slightly modified user guide.
The ability to simultaneously grip and fire two weapons, known as double wielding, was a key feature of Halo 2. In comparison to Halo 1, Halo 2 had complete online multiplayer via Xbox LIVE. Matchmaking is a function in the game that makes it easier for players to find and join online matches.
The former “server list” method of finding matches in online games was phased out in favor of this new mechanism at this point. Following its release, Halo 2 soon became the most popular Xbox Live game of the week, a position it held for over two years, the longest such run in Xbox Live history.
According to this tweet, Sony will be able to further increase its footprint in the movie market as a result of this acquisition. Bungie, as we all know, is also seeking to expand Destiny’s reach beyond video games and into other forms of media. The Uncharted movie will be released on February 18, Ghost of Tsushima is now in production, and The Last of Us will premiere on HBO Max soon. As a result, Sony Pictures Releasing’s new Destiny label is a natural fit for the company’s film distribution division.
SIE President & CEO Jim Ryan remarked on the PlayStation Blog that “…Bungie will remain an independent and multi-platform developer and publisher.” As a result, there’s no reason for current Destiny players to be concerned. In terms of future DLCs or game support, there is presently no exclusivity. We can only hope that Destiny 2 will be an Xbox-exclusive title, as Microsoft’s acquisition of Mojang Studios did not result in Minecraft becoming an Xbox-exclusive title.
Bungie’s new IP, on the other hand, is predicted to be released in 2025. This will be a PlayStation 4 and PlayStation 5 exclusive, similar to Bethesda’s Starfield. Only time will be able to provide an answer to this question.
Following Sony’s acquisition of Bungie, all of this is about who owns the Halo rights. Check out our Video Game Guides while you’re here, where we answer all of your burning questions about today’s hottest games.